20 research outputs found

    A stochastic local search algorithm with adaptive acceptance for high-school timetabling

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    Automating high school timetabling is a challenging task. This problem is a well known hard computational problem which has been of interest to practitioners as well as researchers. High schools need to timetable their regular activities once per year, or even more frequently. The exact solvers might fail to find a solution for a given instance of the problem. A selection hyper-heuristic can be defined as an easy-to-implement, easy-to-maintain and effective 'heuristic to choose heuristics' to solve such computationally hard problems. This paper describes the approach of the team hyper-heuristic search strategies and timetabling (HySST) to high school timetabling which competed in all three rounds of the third international timetabling competition. HySST generated the best new solutions for three given instances in Round 1 and gained the second place in Rounds 2 and 3. It achieved this by using a fairly standard stochastic search method but significantly enhanced by a selection hyper-heuristic with an adaptive acceptance mechanism. © 2014 Springer Science+Business Media New York

    A Classification of Hyper-heuristic Approaches

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    The current state of the art in hyper-heuristic research comprises a set of approaches that share the common goal of automating the design and adaptation of heuristic methods to solve hard computational search problems. The main goal is to produce more generally applicable search methodologies. In this chapter we present and overview of previous categorisations of hyper-heuristics and provide a unified classification and definition which captures the work that is being undertaken in this field. We distinguish between two main hyper-heuristic categories: heuristic selection and heuristic generation. Some representative examples of each category are discussed in detail. Our goal is to both clarify the main features of existing techniques and to suggest new directions for hyper-heuristic research

    Discovering beneficial cooperative structures for the automatic construction of heuristics

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    The current research trends on hyper-heuristics design have sprung up in two different flavours: heuristics that choose heuristics and heuristics that generate heuristics. In the latter, the goal is to develop a problem-domain independent strategy to automatically generate a good performing heuristic for specific problems, that is, the input to the algorithm are problems and the output are problem-tailored heuristics. This can be done, for example, by automatically selecting and combining different low-level heuristics into a problemspecific and effective strategy. Thus, hyper-heuristics raise the level of generality on automated problem solving by attempting to select and/or generate tailored heuristics for the problem in hand. Some approaches like genetic programming have been proposed for this. In this paper, we report on an alternative methodology that sheds light on simple methodologies that efficiently cooperate by means of local interactions. These entities are seen as building blocks, the combination of which is employed for the automated manufacture of good performing heuristic search strategies.We present proof-of-concept results of applying this methodology to instances of the well-known symmetric TSP. The goal here is to demonstrate feasibility rather than compete with state of the art TSP solvers. This TSP is chosen only because it is an easy to state and well known problem

    An empirical study of hyperheuristics for managing very large sets of low level heuristics

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    Hyperheuristics give us the appealing possibility of abstracting the solution method from the problem, since our hyperheuristic, at each decision point, chooses between different low level heuristics rather than different solutions as is usually the case for metaheuristics. By assembling low level heuristics from parameterised components we may create hundreds or thousands of low level heuristics, and there is increasing evidence that this is effective in dealing with every eventuality that may arise when solving different combinatorial optimisation problem instances since at each iteration the solution landscape is amenable to at least one of the low level heuristics. However, the large number of low level heuristics means that the hyperheuristic has to intelligently select the correct low level heuristic to use, to make best use of available CPU time. This paper empirically investigates several hyperheuristics designed for large collections of low level heuristics and adapts other hyperheuristics from the literature to cope with these large sets of low level heuristics on a difficult real- world workforce scheduling problem. In the process we empirically investigate a wide range of approaches for setting tabu tenure in hyperheuristic methods, for a complex real-world problem. The results show that the hyperheuristic methods described provide a good way to trade off CPU time and solution quality

    An Ant-based Selection Hyper-heuristic for Dynamic Environments

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    Abstract. Dynamic environment problems require adaptive solution methodologies which can deal with the changes in the environment during the solution process for a given problem. A selection hyper-heuristic manages a set of low level heuristics (operators) and decides which one to apply at each iterative step. Recent studies show that selection hyperheuristic methodologies are indeed suitable for solving dynamic environment problems with their ability of tracking the change dynamics in a given environment. The choice function based selection hyper-heuristic is reported to be the best hyper-heuristic on a set of benchmark problems. In this study, we investigate the performance of a new learning hyper-heuristic and its variants which are inspired from the ant colony optimisation algorithm components. The proposed hyper-heuristic maintains a matrix of pheromone intensities (utility values) between all pairs of low level heuristics. A heuristic is selected based on the utility values between the previously invoked heuristic and each heuristic from the set of low level heuristics. The ant-based hyper-heuristic performs better than the choice function and even its improved version across a variety of dynamic environments produced by the Moving Peaks Benchmark generator.

    An improved choice function heuristic selection for cross domain heuristic search

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    Hyper-heuristics are a class of high-level search technologies to solve computationally difficult problems which operate on a search space of low-level heuristics rather than solutions directly. A iterative selection hyper-heuristic framework based on single-point search relies on two key components, a heuristic selection method and a move acceptance criteria. The Choice Function is an elegant heuristic selection method which scores heuristics based on a combination of three different measures and applies the heuristic with the highest rank at each given step. Each measure is weighted appropriately to provide balance between intensification and diversification during the heuristic search process. Choosing the right parameter values to weight these measures is not a trivial process and a small number of methods have been proposed in the literature. In this study we describe a new method, inspired by reinforcement learning, which controls these parameters automatically. The proposed method is tested and compared to previous approaches over a standard benchmark across six problem domains
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